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Computer Graphics 3D Scaling

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Scaling

Scaling is used to change the size of an object. The size can be increased or decreased. The scaling three factors are required Sx Sy and Sz.

Sx=Scaling factor in x- direction
Sy=Scaling factor in y-direction
Sz=Scaling factor in z-direction

Scaling

Matrix for Scaling

Scaling

Scaling of the object relative to a fixed point

Following are steps performed when scaling of objects with fixed point (a, b, c). It can be represented as below:

  1. Translate fixed point to the origin
  2. Scale the object relative to the origin
  3. Translate object back to its original position.

Note: If all scaling factors Sx=Sy=Sz.Then scaling is called as uniform. If scaling is done with different scaling vectors, it is called a differential scaling.

In figure (a) point (a, b, c) is shown, and object whose scaling is to done also shown in steps in fig (b), fig (c) and fig (d).

Scaling
Scaling
Scaling
Scaling


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