Godot’s Design Philosophy Every game engine is different and has different requirements. This will not only offer a range of features; The…
Godot Tutorial
-
-
Dictionaries- Adding a story template Dictionary type. Associative container contains values referenced by the unique keys. The reference always passes dictionaries. Erasing…
-
Label in Godot The label displays plain text on a screen. It gives us control over horizontal and vertical alignment, and it…
-
Languages used in Godot The “main” languages in Godot are GDScript and Visual Script. The main reason to choose them is the…
-
First Game in Godot This tutorial will guide us making our first Godot project. We will learn how the Godot editor works,…
-
queue_free() and reload_current_scene() functions in Godot queue_free() is a shortcut for destroying a node safely at the end of the frame and…
-
Classes in GDscript The body of a script file is an unnamed class, and it can only be referenced externally as a…
-
Design the GUI Now that we’ve completed the basics, we are going to see how to build a Game User Interface (GUI)…
-
Scripting a scene in Godot We will set up a GUI scene consisting of a button and a label, where pressing the…
-
Design interfaces with the control nodes Mobile phones, Computer displays, and TV screens come in all shapes and sizes. To ship the…